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SUPER JEOMMECHU TURBO

SUPER JEOMMECHU TURBO

The greatest dilemma of your life (what to eat for lunch), settled by a retro arcade game.

JEOMMECHU.COM
Claw machine to solve your lunch menu dilemma.

WHY I BUILT IT

Every day at work, my team had the same question: what should we eat? “Jeommechu” is Korean internet slang for “lunch menu recommendation”! I was less interested in solving it than in making it fun, so it became a retro arcade game with a team mode where you pick together. The whole thing took a day.

WHAT I WOULDN’T COMPROMISE ON

AI, not a random pick from a list.

Pulling an item from a static list would have been a lighter build (I could do that in Slack or a Google Sheet). But for this to be worth making, the recommendation had to be customized, so it factors in the weather and the day of the week.

Team mode.

This started as a workplace problem, so it had to be something a group does together, not one person getting an answer alone and the whole thing ending there.

Retro arcade + corporate lunchtime.

Those are the two design ideas, and I committed to both fully, including very minor details.

WHAT WAS HARD

Prompt engineering.

Push for variety and you start getting lunch recommendations that are too strange or just wrong for a work lunch. Pull toward safe and it recommends the same things every day. Finding the perfect balance took a lot of iteration.

MADE WITH

ClaudeAll of the coding heavy lifting. 100% Claude Cowork.
CloudflarePages hosting and deploys.
GeminiBackground music, claw machine and ball assets.
Gemini APILunch menu recommendation.
AmplitudeProduct analytics.
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